People enjoy edgy stuff and that often means risking discomfort, embarrassment, or even emotional pain.
We didn’t want our game to be like that. We didn’t want our questions to hurt.
Our intention was to be wild and provocative without making people squirm, or pushing for self-disclosures they might regret later. We wanted to go deep without causing anybody to feel overexposed.
We generated over 1000 questions and tested them all, between ourselves and with friends. Some were easy to throw away, like this one:
Are there too many people in the world? If so, is it wrong to make more babies?
As a friend pointed out, this could quickly start a family feud!
Or this one:
What do you need to forgive yourself for?
It’s worth pondering, but we found this is very tender to talk about, and it seemed to induce a somber mood.
Then there were questions that seemed good when we wrote them, like this one:
If humans go extinct, would you like to be reincarnated as a member of Earth’s next form of intelligent life?
But the conversation went nowhere. This often happened with some of our cool-sounding questions.
Marc thought he had a brilliant idea when he came up with this:
If you could go back in time to an earlier version of yourself and offer some critical advice, what would it be?
But the problem is that this question implies we took a fateful wrong turn somewhere. It’s a bummer.
So we changed it, and now we have:
What advice might a future version of yourself give to the person you are today?
So went our process. It was slow and fun.
We are extremely happy with the questions we ultimately distilled for the game. We hope you will enjoy them as much as we do.
And yes, the deck does have some edgy and even sexy questions. Nice ones.